Mario-Pacman - Galeria de Exemplos

Mario-Pacman

Descrição: Mario-Pacman combina os jogos Mario e Pacman em um jogo onde o objetivo é ajudar o Mario a coletar todas as moedas e fugir dos cascos.

 

Autores: Bruno Leão Teixeira
Thomaz P. E. Santo
Bernardo

 

Download (Executável): Mario-Pacman.zip

Download (Código Fonte): Mario-Pacman_SRC.zip


Código Fonte:

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#include "Graphics.h"
#include <stdio.h>
#include <time.h>
#define MAP_WIDTH 34
#define MAP_HEIGHT 26
Graphics graphics;
char Mapa[MAP_WIDTH][MAP_HEIGHT];
Image personagem;
Image bloco_grama;
Image bloco_terra;
Image moeda;
Image gameoverim;
Image sucessoim;
bool ganhou = false;
bool gameover = false;
int pontos = 0;
float move_speed = 200;
float character_x = 22;
float character_y = 336;
bool move_left = false;
bool move_right = false;
bool move_up = false;
bool move_down = false;
//Variaveis para o controle do inimigo 1
float enemy1_x = 300;
float enemy1_y = 375;
Image enemy1_image;
int enemy1_direction;
int enemy1_speed = 100;
//Variaveis para o controle do inimigo 2
float enemy2_x = 300;
float enemy2_y = 120;
Image enemy2_image;
int enemy2_direction;
int enemy2_speed = 100;
//Variaveis para o controle do inimigo 3
float enemy3_x = 500;
float enemy3_y = 505;
Image enemy3_image;
int enemy3_direction;
int enemy3_speed = 100;
void LoadMapa(char *filename)
{
    int c;
    int count_line = 25;
    int count_col = 0;
    FILE *file;
    file = fopen(filename, "r");
    if (file)
    {
        while ((c = getc(file)) != EOF)
        {
            if (count_col == MAP_WIDTH-1)
            {
                count_line--;
                count_col = 0;
            }
            else
            {
                Mapa[count_col][count_line] = (char)c;
                count_col++;
            }
        }
        fclose(file);
    }
}
//Movimenta o inimigo 1 aleatoriamente
void MoveEnemy1()
{
    if (enemy1_direction == 0) //left
    {
        if (Mapa[(int)((((enemy1_x + 24))/24))][((int)(enemy1_y + 12)/24)] == 'T')
        {
            enemy1_direction = rand() % 4;
        }
        else
        {
            enemy1_x += enemy1_speed * graphics.GetElapsedTime();
        }
    }
    else if (enemy1_direction == 1) //right
    {
        if (Mapa[(int)(((enemy1_x)/24))][(int)((enemy1_y + 12)/24)] == 'T')
        {
            enemy1_direction = rand() % 4;
        }
        else
        {
            enemy1_x -= enemy1_speed * graphics.GetElapsedTime();
        }
    }
    if (enemy1_direction == 2) //down
    {
        if (Mapa[(int)((((enemy1_x + 12))/24))][(int)(enemy1_y)/24] == 'T')
        {
            enemy1_direction = rand() % 4;
        }
        else
        {
            enemy1_y -= enemy1_speed * graphics.GetElapsedTime();
        }
    }
    if (enemy1_direction == 3)//up
    {
        if (Mapa[(int)((((enemy1_x + 12))/24))][(int)(enemy1_y + 24)/24] == 'T')
        {
            enemy1_direction = rand() % 4;
        }
        else
        {
            enemy1_y += enemy1_speed * graphics.GetElapsedTime();
        }
    }
}
//Movimenta o inimigo 2 aleatoriamente
void MoveEnemy2()
{
    if (enemy2_direction == 0) //left
    {
        if (Mapa[(int)((((enemy2_x + 24))/24))][((int)(enemy2_y + 12)/24)] == 'T')
        {
            enemy2_direction = rand() % 4;
        }
        else
        {
            enemy2_x += enemy2_speed * graphics.GetElapsedTime();
        }
    }
    else if (enemy2_direction == 1) //right
    {
        if (Mapa[(int)(((enemy2_x)/24))][(int)((enemy2_y + 12)/24)] == 'T')
        {
            enemy2_direction = rand() % 4;
        }
        else
        {
            enemy2_x -= enemy2_speed * graphics.GetElapsedTime();
        }
    }
    if (enemy2_direction == 2) //down
    {
        if (Mapa[(int)((((enemy2_x + 12))/24))][(int)(enemy2_y)/24] == 'T')
        {
            enemy2_direction = rand() % 4;
        }
        else
        {
            enemy2_y -= enemy2_speed * graphics.GetElapsedTime();
        }
    }
    if (enemy2_direction == 3)//up
    {
        if (Mapa[(int)((((enemy2_x + 12))/24))][(int)(enemy2_y + 24)/24] == 'T')
        {
            enemy2_direction = rand() % 4;
        }
        else
        {
            enemy2_y += enemy2_speed * graphics.GetElapsedTime();
        }
    }
}
//Movimenta o inimigo 3 aleatoriamente
void MoveEnemy3()
{
    if (enemy3_direction == 0) //left
    {
        if (Mapa[(int)((((enemy3_x + 24))/24))][((int)(enemy3_y + 12)/24)] == 'T')
        {
            enemy3_direction = rand() % 4;
        }
        else
        {
            enemy3_x += enemy3_speed * graphics.GetElapsedTime();
        }
    }
    else if (enemy3_direction == 1) //right
    {
        if (Mapa[(int)(((enemy3_x)/24))][(int)((enemy3_y + 12)/24)] == 'T')
        {
            enemy3_direction = rand() % 4;
        }
        else
        {
            enemy3_x -= enemy3_speed * graphics.GetElapsedTime();
        }
    }
    if (enemy3_direction == 2) //down
    {
        if (Mapa[(int)((((enemy3_x + 12))/24))][(int)(enemy3_y)/24] == 'T')
        {
            enemy3_direction = rand() % 4;
        }
        else
        {
            enemy3_y -= enemy3_speed * graphics.GetElapsedTime();
        }
    }
    if (enemy3_direction == 3)//up
    {
        if (Mapa[(int)((((enemy3_x + 12))/24))][(int)(enemy3_y + 24)/24] == 'T')
        {
            enemy3_direction = rand() % 4;
        }
        else
        {
            enemy3_y += enemy3_speed * graphics.GetElapsedTime();
        }
    }
}
//Movimenta mario
void ApllyMove()
{
    if (move_left == true)
    {
        if (Mapa[(int)(((character_x)/24))][(int)((character_y + 12)/24)] == 'O')
        {
            Mapa[(int)(((character_x)/24))][(int)((character_y + 12)/24)] = 'X';
            pontos++;
        }
        if (Mapa[(int)(((character_x)/24))][(int)((character_y + 12)/24)] == 'X')
        {
            character_x-=move_speed * graphics.GetElapsedTime();
        }
    }
    if (move_right == true)
    {      
        if (Mapa[(int)((((character_x + 24))/24))][((int)(character_y + 12)/24)] == 'O')
        {
            Mapa[(int)((((character_x + 24))/24))][((int)(character_y + 12)/24)] = 'X';
            pontos++;
        }
        if (Mapa[(int)((((character_x + 24))/24))][((int)(character_y + 12)/24)] == 'X')
        {
            character_x+=move_speed * graphics.GetElapsedTime();          
        }
       
    }
    if (move_down == true)
    {
        if (Mapa[(int)((((character_x + 12))/24))][(int)(character_y)/24] == 'O')
        {
            Mapa[(int)((((character_x + 12))/24))][(int)(character_y)/24] = 'X';
            pontos++;
        }
        if (Mapa[(int)((((character_x + 12))/24))][(int)(character_y)/24] == 'X')
        {
            character_y-=move_speed * graphics.GetElapsedTime();
        }
    }
    if (move_up == true)
    {
        if (Mapa[(int)((((character_x + 12))/24))][(int)(character_y + 24)/24] == 'O')
        {
            Mapa[(int)((((character_x + 12))/24))][(int)(character_y + 24)/24] = 'X';
            pontos++;
        }
        if (Mapa[(int)((((character_x + 12))/24))][(int)(character_y + 24)/24] == 'X')
        {
            character_y+=move_speed * graphics.GetElapsedTime();
        }
    }
}
int VerificaColisao(int ob1x, int ob1y, int ob2x, int ob2y)
{
    if (ob1y + 24 < ob2y)
        return(0);
    if (ob1y > ob2y + 24)
        return(0);
    if (ob1x + 24 < ob2x)
        return(0);
    if (ob1x > ob2x + 24)
        return(0);
    return(1);
}
void MainLoop()
{  
    if ((gameover == false)&&(ganhou == false))
    {
        ApllyMove();
        MoveEnemy1();
        MoveEnemy2();
        MoveEnemy3();
           
        int x, y;
        for (x = 0; x < MAP_WIDTH - 1; x++)
        {
            for (y = 0; y < MAP_HEIGHT - 1; y++)
            {
                if (Mapa[x][y] == 'T')
                {
                    graphics.DrawImage2D(((graphics.GetScreenWidth()/2) - ((MAP_WIDTH * 24) / 2) + 12) + (x*24), ((graphics.GetScreenHeight()/2) - ((MAP_HEIGHT * 24) / 2) + 12) + (y * 24), 24, 24, bloco_terra);
                }
                if (Mapa[x][y] == 'O')
                {
                    graphics.DrawImage2D(((graphics.GetScreenWidth()/2) - ((MAP_WIDTH * 24) / 2) + 12) + (x*24), ((graphics.GetScreenHeight()/2) - ((MAP_HEIGHT * 24) / 2) + 12) + (y * 24), 24, 24, moeda);
                }
            }
        }  
        //Desenha o mario
        graphics.DrawImage2D(((graphics.GetScreenWidth()/2) - ((MAP_WIDTH * 24) / 2) + 12) + character_x, ((graphics.GetScreenHeight()/2) - ((MAP_HEIGHT * 24) / 2) + 12) + character_y, 24, 24, personagem);
        //Desenha inimigos
        graphics.DrawImage2D(((graphics.GetScreenWidth()/2) - ((MAP_WIDTH * 24) / 2) + 12) + enemy1_x, ((graphics.GetScreenHeight()/2) - ((MAP_HEIGHT * 24) / 2) + 12) + enemy1_y, 24, 24, enemy1_image);
        graphics.DrawImage2D(((graphics.GetScreenWidth()/2) - ((MAP_WIDTH * 24) / 2) + 12) + enemy2_x, ((graphics.GetScreenHeight()/2) - ((MAP_HEIGHT * 24) / 2) + 12) + enemy2_y, 24, 24, enemy2_image);
        graphics.DrawImage2D(((graphics.GetScreenWidth()/2) - ((MAP_WIDTH * 24) / 2) + 12) + enemy3_x, ((graphics.GetScreenHeight()/2) - ((MAP_HEIGHT * 24) / 2) + 12) + enemy3_y, 24, 24, enemy3_image);
    
        if (VerificaColisao(character_x, character_y, enemy1_x, enemy1_y) == 1)
        {
           gameover = true;
        }
        if (VerificaColisao(character_x, character_y, enemy2_x, enemy2_y) == 1)
        {
           gameover = true;
        }
        if (VerificaColisao(character_x, character_y, enemy3_x, enemy3_y) == 1)
        {
           gameover = true;
        }
        if (pontos == 319)
            ganhou = true;
    }
    if(gameover == true)
        graphics.DrawImage2D(0, 0, graphics.GetScreenWidth(), graphics.GetScreenHeight(), gameoverim);
    else if(ganhou == true)
        graphics.DrawImage2D(0, 0, graphics.GetScreenWidth(), graphics.GetScreenHeight(),sucessoim);
    
    graphics.DrawText2D(10,2,"Score: %d", pontos);
}
void KeyboardInput(int key, int state, int x, int y)
{
    if (state == KEY_STATE_DOWN)
    {  
        if (key == KEY_LEFT)
        {
            move_left = !move_left;
            move_right = false;
            move_up = false;
            move_down = false;
        }
        if (key == KEY_RIGHT)
        {  
            move_right = !move_right;
            move_left = false;
            move_up = false;
            move_down = false;
        }
        if (key == KEY_UP)
        {
            move_up = !move_up;
            move_right = false;
            move_left = false;
            move_down = false;
        }
        if (key == KEY_DOWN)
        {  
            move_down = !move_down;
            move_left = false;
            move_right = false;
            move_up = false;          
        }
    }
}
int main(void)
{
    graphics.CreateMainWindow(800, 600, "Mario Pacman");
   
    srand(time(NULL));
    enemy1_direction = rand() % 4;
    enemy2_direction = rand() % 4;
    enemy3_direction = rand() % 4;
    LoadMapa("Data\\Mapa01.txt");
    moeda.LoadPNGImage("Data\\moeda.png");
    personagem.LoadPNGImage("Data\\mario.png");
    bloco_terra.LoadPNGImage("Data\\tijolo.png");
    enemy1_image.LoadPNGImage("Data\\greenshell.png");
    enemy2_image.LoadPNGImage("Data\\redshell.png");
    enemy3_image.LoadPNGImage("Data\\blueshell.png");
    gameoverim.LoadPNGImage("Data\\gameover.png");
    sucessoim.LoadPNGImage("Data\\sucesso.png");
    graphics.SetKeyboardInput(KeyboardInput);
    graphics.SetMainLoop(MainLoop);
    graphics.StartMainLoop();
    return 0;
}