Defesa de Dissertação de Mestrado: Uma API para Exergames Móveis com eventos centrados em microlocalização baseada em BLE Fingerprinting

Autor: André Victor Gomes de Aboim Mac Dowell
Orientador: Markus Endler
Data e Hora: 04/02/2016 às 13:00
Local: RDC511

Defesa de Dissertação de Mestrado: Strong Lower Bounds for the CVRP via Column and Cut Generation

Autor: MARCELO MALTA RODRIGUES MARTINS
Orientador: Marcus Vinicius Soledade Poggi de Aragao
Data e Hora: 18/01/2016 às 9:00
Local: RDC511

Defesa de Tese de Doutorado: A CLOUD BASED REAL-TIME COLLABORATIVE FILTERING ARCHITECTURE FOR SHORT-LIVED VIDEO RECOMMENDATIONS

Autor: Rafael Silva Pereira
Orientador: Hélio Côrtes Vieira Lopes
Data e Hora: 11/12/2015 às 13:00
Local: RDC511

Resultado da seleção dos candidatos à pós-graduação para 2016.1

O resultado da alocação de bolsas será comunicado aos alunos por e-mail na segunda-feira, 7/dez.

Prêmio de melhor artigo do SBGames 2015

Artigo com coautoria de Bruno Feijó junto a pesquisadores da UFF ganhou o prêmio de Best Paper do SBGames 2015. Dois autores são ex-alunos do DI/PUC-Rio atualmente no Instituto de Computação da UFF: Prof. Esteban Clua e o pesquisador visitante Luis Valente. O artigo: An indoor navigation system for live action virtual reality games, Alexandre Silva (UFF), Esteban Clua (UFF), Luis Valente (UFF) e Bruno Feijo (PUC-Rio).

Defesa de Tese de Doutorado: Global-Aware Recommendations for Repairing Exception Handling Violations

Autor: Eiji Adachi Medeiros Barbosa
Orientador: Alessandro Fabricio Garcia
Data e Hora: 30/11/2015 às 09:30
Local: RDC511

Defesa de Dissertação de Mestrado: Um Meta-Classificador para Geração de Rankings

Autor: Daniel da Rosa Marques
Orientador: Eduardo Sany Laber
Data e Hora: 24/12/2015 às 17:00
Local: RDC 511

Palestra em 30/out às 11h na sala 511 RDC – Building Human-Error Tolerant Systems through Systematic Analysis and Refinement of Tasks Descriptions – Dr. Célia Martinie e Dr. Philippe Palanque

Título: Building Human-Error Tolerant Systems through Systematic Analysis and Refinement of Tasks Descriptions
Local: sala 511 RDC
Data: sexta-feira, 30/out/2015
Horário: 11h-12h30

Resumo: Task models produced from task analysis, are a very important element of UCD approaches as they provide support for describing users goals and users activities, allowing human factors specialists to ensure and assess the effectiveness of interactive applications. As user errors are not part of a user goal they are usually omitted from tasks descriptions. However, in the field of Human Reliability Assessment, task descriptions (including task models) are central artefacts for the analysis of human errors. Several methods (such as HET, CREAM and HERT) require task models in order to systematically analyze all the potential errors and deviations that may occur. However, during this systematic analysis, potential human errors are gathered and record-ed separately and not connected to the task models. Such non integration brings issues such as completeness (i.e. ensuring that all the potential human errors have been identified) or combined errors identification (i.e. identifying deviations resulting from a combination of errors). We argue that repre-senting human errors explicitly and systematically within task models con-tributes to the design and evaluation of error-tolerant interactive system. However, as demonstrated in the paper, existing task modeling notations, even those used in the methods mentioned above, do not have a sufficient expressive power to allow systematic and precise description of potential human errors. Based on the analysis of existing human error classifications, we propose several extensions to existing task modelling techniques to represent explicitly all the types of human error and to support their systematic task-based identification. These extensions are integrated within the tool-supported notation called HAMSTERS and are illustrated on a case study from the avionics domain.

Short Bios:

Dr. Célia Martinie is lecturer in Computer Science at the University of Toulouse 3. She has been involved in research projects dealing with techniques and tools to analyse, design and develop interactive critical systems (such as satellite ground segment applications, flight deck applications and air traffic management systems). She also applied the notations and tools to mobile games through the EU-funded project FlyHigher (www.flyhigher.eu). She joined the University of Toulouse in 2009 and previously worked for 8 years at Motorola Mobile Devices on the design and development of embedded services and innovative technologies for mobile systems.

Dr. Philippe Palanque is Professor in Computer Science at the University Toulouse 3. He has worked extensively in the field of air traffic control for many years including a 2-year secondment with CENA (the former French researcher center on Air Traffic Management). He has been involved in several research projects developing tools for the specification of real-time interactive systems, addressing validation and certification issues of new interactive cockpits of aircraft including A380, A400M and Boeing 787.

Prêmio de melhor artigo na IFIP International Conference on Entertainment Computing (ICEC 2015)

Edirlei Soares de Lima, que concluiu seu doutorado sob a orientação do Prof. Bruno Feijó e é atualmente professor da UERJ em Nova Friburgo, recebeu o “best paper award” da IFIP International Conference on Entertainment Computing (ICEC 2015), pelo artigo “Storytelling Variants: The Case of Little Red Riding Hood”, escrito em co-autoria com os professores Bruno Feijó e Antonio Furtado.

Profa. Clarisse Sieckenius de Souza é agraciada com o prêmio IFIP TC Pioneer pelo TC 13 (Human-Computer Interaction)

A Profa. Clarisse Sieckenius de Souza foi agraciada pelo IFIP TC 13 (comitê técnico sobre Human-Computer Interaction), durante a conferência INTERACT 2015, em Bamberg, Alemanha, com o prêmio IFIP TC Pioneer. “An IFIP TC Pioneer is one who, through active participation in IFIP Technical Committees or related IFIP groups, has made outstanding contributions to the educational, theoretical, technical, commercial or professional aspects of analysis, design, construction, evaluation and use of interactive systems.” (site do IFIP TC 13)